Leadership Lessons from a Dancing Guy

March 25, 2010 by · Leave a Comment 

Partial Transcript:
“If you are a version of the shirtless dancing guy, all alone, remember the importance of nurturing your first few followers as equals, making everything clear about the movement, not you. Be public. Be easy to follow!

There is no movement without the first follower … The best way to make a movement, if you really care, is to courageously follow and show others how to follow.” Derek Sivers

Eye-Controlled Headphones Interface

March 25, 2010 by · Leave a Comment 

These Docomo headphones read your eye movements and convert information enabling the control your audio player.

Electrodes fitted into the headphones pads detect the direction of vision by measuring muscle movement similar to EOG Electo-oculargrams. By looking in specific directions, one controls the functionality present in typical audio interfaces.

Magazine Interactive iPad Demo

March 17, 2010 by · Leave a Comment 

A good example of production work flow for Viv Mag, a motion interactive magazine applied to the iPad platform.

DK The Future of Publishing

March 16, 2010 by · Leave a Comment 

This video was prepared by DK Dorling Kindersley Books, UK. The concept has a palindromic structure that effectively provokes and eventually shifts our perception and feelings about published works.

Pivot Browser Interface Based on Jef Raskin’s Concepts from the 90’s

March 3, 2010 by · Leave a Comment 

Pivot, a browser interface from Microsoft Live Labs capable of arranging and zooming data in desired configurations and assimilated patterns.

This interaction approach was originally conceived ten years ago by interaction designer Jef Raskin, researching the Humane Interface through his ZoomWorld browser prototype. Now, ten years later Microsoft built their own version with Seadragon technology.

Skinput, Body Touchscreen Interface

March 2, 2010 by · Leave a Comment 

Skinput is an interface concept that consists of an armband wrapping around the wearer’s biceps and detecting small vibrations generated when the user taps the skin of his arm or hand.

The Pico projector simulation is used to illustrate the interactive sequencing, and is not necessary once the skin input points are memorized.