Realtime Facial Capture – UE5 Metahuman

July 27, 2022 by · Leave a Comment 

Testing UE5 Metahuman Creator.

MegaPortraits – Megapixel Neural Head Avatars

July 27, 2022 by · Leave a Comment 

“We propose a system for the one-shot creation of high-resolution human avatars, called megapixel portraits or MegaPortraits for short …. Our model imposes the motion of the driving frame (i.e., the head pose and the facial expression) onto the appearance of the source frame to produce an output image.”

SkyWall100 Domestic Drone Defense System

March 3, 2016 by · Leave a Comment 

This mobile device captures unwanted drones with a net projectile, and drops it back to earth without damage. A safe way to manage our crowded skies.

Noonee Chairless Wearable Exoskeleton

August 26, 2014 by · Leave a Comment 

Noonee Chairless Exoskeleton 01

These exoskeletons are state of the art wearable leg assitive devices.
Wearable mechatronic technology based on research from the Bio-Inspired Robotics laboratory at ETH Zurich.

Elegance and simplicity destined for endless applications.

The Making of Box

October 8, 2013 by · Leave a Comment 

Implementing the Box projection mapping scenario.

Box Projection Mapping

October 8, 2013 by · Leave a Comment 

A collaboration of projections and robotics.
Box explores the synthesis of real and digital space through projection-mapping onto moving surfaces.

Burning Man 2013 – Flying Drone’s Perspective

September 9, 2013 by · Leave a Comment 

Flying Drone’s eye views of the playa at Burning Man 2013.
Shot and piloted by Eddie Codel. (5:40 min)

Upcoming 3D Design Modeling Setups

September 6, 2013 by · Leave a Comment 

Elon Musk combining a gesture-sensing Leap Motion controller with an array of different display technologies (like the Oculus Rift VR handset, a 3D Projector, and a translucent glass display) and a modified version of the Siemens NX design suite.

A Shift to Gestural User Experience with 3Gear Systems

June 29, 2013 by · Leave a Comment 

Interactive tools for creative development, using a PrimeSense short-range 3D sensor tracking hand gestures to improve your desktop user experience.

The technology enables 3D cameras based on the Kinect to reconstruct a finger-precise representation of what the hands are doing. This allows the building of simple and intuitive interactions that leverage small, comfortable gestures such as pinching and small wrist movements instead of sweeping arm motions.
(19:00 min)

zSpace – A Holographic Computing Experience

May 18, 2013 by · Leave a Comment 

zSpace is a virtual holographic computing platform.

It incorporates a stereoscopic user interface with ultra-high realism and provides direct interaction with virtual holographic objects with a zSpace stylus.

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