Augmented Reality computing interface, iPhone app Parrot AR.Drone.

January 6, 2010 by · Leave a Comment 

AR Video Games use the world seen through your mobile device’s camera. The screen functions as a viewfinder, and as a layered computer screen. On location, GPS and on-board-compass allow superimposition of information/graphics on scenes in the viewfinder.

Sekai Camera, a Social Augmented Reality application, enables users to communicate by attaching digital info on top of the real world. In the AR.Drone demo, the iPhone is the remote controller, additional cameras on the flying drones let you see their POV and provide engagement with other drones.

Time for accelerated experimentation.

Designer Philippe Starck on the roots of “Why design?”

January 5, 2010 by · Leave a Comment 


This is a TED talk by designer Philippe Starck from a few years ago. He touches on perspectives necessary to expand our view of what we do in life and why it’s relevant, delivering playful evolutionary context to our role as a species.

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