{"id":824,"date":"2012-07-04T11:33:23","date_gmt":"2012-07-04T19:33:23","guid":{"rendered":"http:\/\/blog.tribalcode.com\/?p=824"},"modified":"2012-07-04T11:33:23","modified_gmt":"2012-07-04T19:33:23","slug":"the-glassbox-game-engine-by-simcity-design-with-integrity","status":"publish","type":"post","link":"http:\/\/blog.tribalcode.com\/?p=824","title":{"rendered":"The GlassBox Game Engine by SimCity, Design with Integrity"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"485\" height=\"273\" src=\"http:\/\/www.youtube-nocookie.com\/embed\/vS0qURl_JJY?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Artificial Intelligence functionality embeds SimCity with rules, relationships, cause-and-effect, consequences, and a healthy dose of reality scenarios. Objects are free agents running on individual AI activating case specific animations. A nice move toward sophisticated simulation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Artificial Intelligence functionality embeds SimCity with rules, relationships, cause-and-effect, consequences, and a healthy dose of reality scenarios. Objects are free agents running on individual AI activating case specific animations. A nice move toward sophisticated simulation.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26,52,63,32],"tags":[28,102,64,88],"class_list":["post-824","post","type-post","status-publish","format-standard","hentry","category-artificialintelligence","category-ecosystem","category-gamedesign","category-interface","tag-artificial-intelligence","tag-ecosystem","tag-game-design","tag-interface"],"_links":{"self":[{"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=\/wp\/v2\/posts\/824","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=824"}],"version-history":[{"count":2,"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=\/wp\/v2\/posts\/824\/revisions"}],"predecessor-version":[{"id":826,"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=\/wp\/v2\/posts\/824\/revisions\/826"}],"wp:attachment":[{"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=824"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=824"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.tribalcode.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=824"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}